

PS3 can generate a signature for each file inside the folder, this signatures are stored in the Protected files table inside the file PARAM.PFD This encryption/decryption is managed by the game and is different for each game, in some games this encryption doesn't exist, this allows modifications/cheats for Game Saves which files are not encrypted or the encryption method is known, and are not signed by PS3 (read next section below)įor more info about unencrypted game saves see: Game_Modding PS3 Game Save files signed Game developers have the option to encrypt the files generated by the game (when the game writes/reads the Game Save). There are 3 possible protections in "PS3 Game Saves" that can be used together at the same time, it depends of the game which ones are used and what files are affected See: Content Information Files - Saved Data Utility (PS3) ICON0.PNG in the table represents all the multimedia files supported by the XMB for this format like images, audio, etc.

Values updated when exported ? (not verifyed) Values updated when imported ? (not verifyed)ĭev_hdd0/home/ /savedata/ /Any_Other_Files

Identifyer of each Game Save of a PS1 or PS2 Memory Card.Any_Other_Files Represents all the other files in the folder generated by the game with any filename and filextensions that are dependant of each game and can vary, e.g: "PROFILE.BIN"(in PS3 Game Saves) or "SECURE.BIN" (in Minis Game Saves) etc.The name assigned to the card when it was created from the "Memory Card Utility (PS/PS2)" in XMB.Name of the folder where the game was installed (different than the TITLE_ID in their PARAM.SFO that refers to the original ID when the game was released years ago as a disc).Name of the folder where the savedata files are stored, composed by TITLE_ID + some variable characters added by the game, e.g: BLES00001-nick01save01.The number assigned by the system to this user when their account was created (is a counter).
